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ECIS DAIGON Esports Competition: January – May 2025

ECIS DAIGON Esports Competition: January – May 2025

In partnership with DAIGON Esports, we are excited to invite ECIS member schools to participate in our upcoming Esports Competition.

For seven weeks during the months of January – May 2025, students will have the opportunity to proudly represent their schools while competing against international peers in two online games: Minecraft Capture the Flag and Rocket League.

The ECISxDAIGON Esports Competition provides students with the chance to connect with peers from different countries, building friendships and expanding their global network. Esports offer a platform where all students can participate and compete equally. It encourages healthy interaction among students, even across long distances, and promotes teamwork, strategic thinking, and communication skills. As a global platform, this competition fosters a sense of community, empowering students to connect beyond borders and develop lasting relationships through shared passions.

Registration will close on 20 December 2024.

 

WATCH THE Q&A SESSION

 

ESPORTS COMPETITION – HOW IT WORKS, HOW TO REGISTER

REGISTER HERE

Please email events@ecis.org with any questions regarding the registration form.

Minecraft ‘Capture the Flag’

  • Recommended for all age groups (U12, U15 and U18)
  • Can be played across Windows, Mac, iPad, Chromebook and consoles
  • 5 players per team

Rocket League

  • Recommended for all age groups (U12, U15 and U18)
  • Requires a Windows PC or a Playstation, Nintendo or XBox
  • 3 players per team

Student Squads

  • A squad consists of the students registered for the competition; a team will be nominated ahead of each game. In a game of Rocket League, 3 players will take part; in a game of Minecraft ‘Capture the Flag’, 5 players will take part.
  • Rocket League squad: Minimum 3 players, maximum 4 players.
  • Minecraft ‘Capture the Flag’ squad: minimum 5 players, maximum 7 players.
  • Schools can enter up to 2 squads per game, per age bracket. Additional squads may be allowed, depending on capacity.
  • Students can only be a part of 1 squad per age group, per game.

Event Schedule and Format
Dates:
15:00-16:00 GMT – Thursday, 30/01/25 – Practice Day
15:00-16:00 GMT – Thursday, 06/02/25 – Competition Start Day
15:00-16:00 GMT – Thursday, 13/02/25 – Competition Day 2
15:00-16:00 GMT – Thursday, 13/03/25 – Competition Day 3
15:00-16:00 GMT – Thursday, 20/03/25 – Competition Day 4
15:00-16:00 GMT – Thursday, 27/03/25 – Competition Day 5
11:00-15:30 GMT –  Saturday, 10/05/25 – Competition Final

Registration will close on 20th December.

Please note, timings are in London/GMT time. Please make sure to convert into your time zone.

Games Featured

  • Rocket League
  • Minecraft Capture the Flag

Age Categories

  • U12
  • U15
  • U18

To ensure competitive balance, we may merge categories if specific ones experience low sign-ups.

Participation Fee and Prizes

  • Total Cost: £35.00 per-student
  • Prizes: Gift cards will be awarded to the winners in each category.

REGISTER HERE

More Information:

Information Pack
Parent Pack
DAIGON Esports’ Guide to Hardware
Case Study

Safeguarding:

One of the key elements of DAIGON is that the access to games is via a secure login on their portal. This ensures that students are only playing among and against known students from other ECIS schools and no ‘unknown’ participants can access. The platform is a secure portal which only requires a student email to access and no other identifiable information.

Please visit the DAIGON Esports website to view DAIGON’s Data Protection and Child Online Privacy Protection Act policies.

ECIS safeguarding statement
Terms and Conditions

 

DAIGON Esports Ltd, a UK company focusing on providing Esports and Gaming services to International Schools around the World. Our team has worked with over 500 International Schools in over 60 countries over the past 10 years.By offering an extracurricular activity that aligns with students’ interests, your school can increase participation and engagement among students. Moreover, gaming has been shown to improve cognitive and creative skills as well as mental health and self-esteem.